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SERC - Engineering and Technology
Catching
the Wind: Designing Windmills
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| Grades 1 - 2
This unit guides
students to learn about wind and the ways engineers design
machines to capture wind energy. The science concepts of air
resistance, air pressure, and air as wind are reinforced in
the storybook and lessons.
Students explore different materials and shapes conducive
to catching the wind by first designing sails for "sailboats".
For the design activity, students design blades for their
own windmills that can lift a small weight.
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Parts
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Water,
Water Everywhere: Designing Water Filters
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Grades 3 - 5
As students learn about water in their science lessons, they
also learn about the human need for clean and safe drinking
water and the consequential need for environmental engineers
to ensure water quality.
This unit addresses the increasingly important issue of water
quality through lessons that teach students about water contamination
and the ways that people ensure the quality of their drinking
water. Students plan, construct, test, and improve their own
water filters.
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The
Best of Bugs: Designing Hand Pollinators
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Grades 1 - 2
This unit helps students connect their knowledge of insects
to a broader understanding of the natural system of pollination.
Science concepts about insects, life cycles, pollination,
and natural systems are introduced and reinforced, and different
aspects of agricultural engineering are explored.
Through lessons and the unit's storybook--set in and around
a young girl's butterfly garden in the Dominican Republic--students
learn about the importance of balance within natural and agricultural
systems, and consider what can happen when this balance goes
awry. Students are introduced to agricultural engineering
from a broad perspective, with brief overviews of Integrated
Pest Management and pollination. For the design challenge
students design and improve hand pollinators to work with
different model flowers.
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An
Alarming Idea: Designing Alarm Circuits
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Grades 3 - 5
This unit helps students to apply their knowledge of electricity,
circuits, conductors, and insulators as they design and construct
their own alarm circuits. The science concepts of electricity/energy
transfer, conductors and insulators, and complete and incomplete
circuits are reinforced and students are also introduced to
schematic diagrams, a symbol "language" that electrical
engineers use to plan and design circuits.
Through lessons and the unit's storybook, which takes place
on a station (or ranch) in the Australian outback, students
embark on an electricity scavenger hunt, practice drawing
schematic diagrams from circuits, and finally design, create,
and improve their own alarm circuit and switch to remind them
when it is time to do an important chore.
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Just
Passing Through:
Designing Model Membranes
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Grades 3 - 5
As students learn about organisms and their basic needs in
their science lessons, they have the opportunity to apply
that knowledge through a series of activities related to the
diverse field of bioengineering.
After reading the storybook Juan Daniel's Fútbol Frog,
students then learn to think like bioengineers, as they play
a "concentration" card game and match technologies
with their natural inspirations. Students are then challenged
to be bioengineers and design a model membrane that can deliver
water to an imaginary pet frog in a controlled manner, helping
the frog to meet one of its basic needs.
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Sticky Situation: Designing Walls
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Grades 1 - 2
Everywhere around us, earth materials like pebbles, soil,
sand, and silt are used in human creations. What properties
make an earth material useful? Different materials have different
properties, making them appropriate for different uses. Students
learn how materials were combined to create the Great Wall
of China and explore which earth materials make the strongest,
sturdiest wall and mortar. For the design challenge, students
construct their own "mini wall of China."
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Sounds
Like Fun: Seeing Animal Sounds
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Grades 3 - 5
As students learn about organisms and their basic needs in
their science lessons, they have the opportunity to apply
that knowledge through a series of activities related to the
diverse field of bioengineering.
After reading the storybook Juan Daniel's Fútbol Frog,
students then learn to think like bioengineers, as they play
a "concentration" card game and match technologies
with their natural inspirations. Students are then challenged
to be bioengineers and design a model membrane that can deliver
water to an imaginary pet frog in a controlled manner, helping
the frog to meet one of its basic needs.
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Parts List |
LEGO®
MINDSTORMS® Education Base Set
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No matter how you wish to work with MINDSTORMS Education,
this is where you start. The set enables groups of 2-3 students
to build and program real-life robotic solutions. Includes
the programmable NXT Brick, 3 interactive servo motors, a
range of sensors, including ultrasonic and sound, a rechargeable
battery, connecting cables and enough LEGO® bricks to
build one model at a time. The set includes building instructions.
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| Key Learning Values:
- Investigating energy, forces and speed
- Programming and controlling input and output devices,
using wireless communication
- Developing solutions, selecting, building, testing and
evaluating
- Measuring, using coordinate systems, conversion and applied
math
- Creativity, problem-solving and team-working
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| Grades 6 - 8 The electric
force provides structure to everyday objects, energy for most
of our activities, and the flexibility to create complex circuitry
to contour, manage and exploit electrons to make them do our
bidding. In this course, students work with electronic components
and meters to build simple and complex circuits, measure and
monitor electric properties, and discover how different components
affect circuits. They make and read schematics, and construct
solid-state devices. Finally, they construct meaningful explanations
for the powerful interactions taking place in their systems.
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Investigations:
- In Circuits students discover how to
create complete circuits and how to identify series, parallel,
and short circuits.
- In Resistors 1 Students discover how
resistors influence the performance of lamps in electrical
circuits, and develop a model that explains what resistance
is and how it might affect the flow of current in a circuit.
- In Voltage students explore, measure,
and manipulate one of the two main attributes of electricity,
voltage, and discover how voltage can be influenced by components
in a circuit
- In Electronic Dissection students explore
electronic consumer products to discover the kinds and numbers
of electronic components used in their design, and consider
the impact of technology on American life.
- In Resistors 2 students discover the
rules for predicting the total resistance imposed by multiple
resistors placed in series and/or parallel.
- In Diodes students discover the characteristics
of diodes and compare their behavior in circuits to the
behavior of other components with which they are familiar.
- In Capacitors students discover the
characteristics of capacitors, compare them to components
with which they are familiar, and use them in circuits to
perform new functions.
- Current leads students to understand
the concept of electric current, and to use their understanding
to solve circuit problems.
- In Transistors students discover the
characteristics of transistors,compare them to components
with which they are familiar, and use them in circuits to
perform new functions.
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Module Summary
Parts List |
STC Program: Magnets and Motors Unit Kit
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Using a series of hands-on experiments, students investigate the properties of magnets and the magnetic properties of electric currents. Students experience the historical development of our understanding of magnets.
The Two-Use Kit comes with all of the great materials you'd expect from the STC PROGRAM™, along with a box containing the materials for a second non-concurrent use. All you need to do is set the box aside until you are ready for it.
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Student activities include
- Making a compass.
- Building electromagnets and conducting experiments to test their strength.
- Constructing and operating 2 types of rudimentary electric motors to illustrate one of the major applications of electromagnetism.
- Disassembling, experimenting with, and rebuilding a commercial electric motor to see how its components correspond with those of the motors students constructed.
- Producing electricity with an electric generator to light a bulb and turn a motor.
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